Got around to actually playing this now, really fun game! On the first and/or second turn I didn't know how to assign workers and only assigned rabbit leaders which got me off to a bad start, but it went pretty smooth once I learned.
I never quite figured out what "walls" were, at first I thought they were destroyed houses but that's a separate statistic so I'm not sure. The only place I found walls destroyed popping up was on the results screen and didn't really understand the significance of it.
The places to prioritize resource allocation seemed to mainly be housing and food. News/morale seems to have no effect so long as it doesn't hit 0, so whenever it dipped below 100 could add an extra rabbit there and it was mostly fine. For defense, I'm more surprised when I do manage to hold out, most turns the badger capitalist machine would always win.
Walls were defenses, probably should have kept the wording consistent. Attack success is based on how much defense you have in excess of the defensive perimeter, so by the end of the game when the badgers are attacking in waves of 100 you need to be at least 100 above the defensive perimeter.
We actually had an idea for low morale triggering worker revolts but we had to cut it in time for the jam.
LOVED all of the rabbits. It felt so good to play until the end and defeat the Honey Badgers!!! It felt sad gulagging so many bunnies. It took a few turns to figure out that I needed to assign the cabinet members and a few more to realize to get more you needed more than one in an area.
Nice job! It took a little while to figure out what I was doing, but managed to balance the numbers and defeat those capitalist honey badgers! My leaders never made a babby though :'(
Yeah, we need to make this more clear. The leaders need to work the same location (not idle) for them to have a chance of mating. Impressed that you won without the extra help!
Great concept and execution! I liked the presentation, the humor, the varied playlist, etc, and the theme complements the mechanics really well. I enjoyed the game loop of being given vague information about oncoming troops and having to dial up my worker allocation accordingly. I would love to see this concept expanded to a point where the player is forced to make difficult tradeoffs.
Does this game have a win state? I played it for a few days while trying to maximize defense, but I never reached any sort of ending.
Thanks for your compliments! In case other people are looking at the comments wondering if the game ends, you win if you reach a population of at least 1000.
← Return to game
Comments
Log in with itch.io to leave a comment.
Got around to actually playing this now, really fun game! On the first and/or second turn I didn't know how to assign workers and only assigned rabbit leaders which got me off to a bad start, but it went pretty smooth once I learned.
I never quite figured out what "walls" were, at first I thought they were destroyed houses but that's a separate statistic so I'm not sure. The only place I found walls destroyed popping up was on the results screen and didn't really understand the significance of it.
The places to prioritize resource allocation seemed to mainly be housing and food. News/morale seems to have no effect so long as it doesn't hit 0, so whenever it dipped below 100 could add an extra rabbit there and it was mostly fine. For defense, I'm more surprised when I do manage to hold out, most turns the badger capitalist machine would always win.
Walls were defenses, probably should have kept the wording consistent. Attack success is based on how much defense you have in excess of the defensive perimeter, so by the end of the game when the badgers are attacking in waves of 100 you need to be at least 100 above the defensive perimeter.
We actually had an idea for low morale triggering worker revolts but we had to cut it in time for the jam.
Thanks for playing our game!
LOVED all of the rabbits. It felt so good to play until the end and defeat the Honey Badgers!!! It felt sad gulagging so many bunnies. It took a few turns to figure out that I needed to assign the cabinet members and a few more to realize to get more you needed more than one in an area.
Was so so so so fun though!
Nice job! It took a little while to figure out what I was doing, but managed to balance the numbers and defeat those capitalist honey badgers!
My leaders never made a babby though :'(
Yeah, we need to make this more clear. The leaders need to work the same location (not idle) for them to have a chance of mating. Impressed that you won without the extra help!
Art style and the song left a big impression on me in the trailer, great title too, will play asap! Very original idea. and great execution.
Great concept and execution! I liked the presentation, the humor, the varied playlist, etc, and the theme complements the mechanics really well. I enjoyed the game loop of being given vague information about oncoming troops and having to dial up my worker allocation accordingly. I would love to see this concept expanded to a point where the player is forced to make difficult tradeoffs.
Does this game have a win state? I played it for a few days while trying to maximize defense, but I never reached any sort of ending.
EDIT: Nvm, I reached the ending!
Thanks for your compliments! In case other people are looking at the comments wondering if the game ends, you win if you reach a population of at least 1000.
I like the art style and music help enhance the theme/tone of the game with each turns urgency. It kinda reminds me of a board game.